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survios changes the rules of vr locomotion in 'sprint vector' (updated)


survios' locomotion system should make you nauseous, but the studio's modification make it user-friendly in a game that is all about speed.






‘raw data’ heads to oculus with new content, cross-platform multiplayer


the next update to raw data will include updated characters, a new map, and a larger player base for multiplayer. thanks to the oculus touch controllers, survios is bringing its active vr first-person shooter to the rift platform. survios is a relatively new developer, but it quickly made waves when it popped onto the scene at vrla in january 2016 with raw data, an action-packed first-person shooter. the game garnered a lot of attention, and the hype around it built to a fever pitch before it even launched. raw data hit steam early access in july 2016, and by september the developer revealed that it hit a big milestone: survios ceo nathan burba told fast company that raw data was the first vr title to generate $1 million in a month. survios achieved the million-dollar mark while supporting






now available) 'raw data' heads to oculus with new content, cross-platform multi


update, 03/16/2017, 1:45pm pt: survios released raw data on the oculus store today. the developer simultaneously released version 0.6 on the steam platform. original article, 2/27/17, 2:35pm pt:the next update to raw data will include updated characters, a new map, and a larger player base for multiplayer. thanks to the oculus touch controllers, survios is bringing its active vr first-person shooter to the rift platform. survios is a relatively new developer, but it quickly made waves when it popped onto the scene at vrla in january 2016 with raw data, an action-packed first-person shooter. the game garnered a lot of attention, and the hype around it built to a fever pitch before it even launched. raw data hit steam early access in july 2016, and by september the developer revealed that it






survios announces ‘sprint vector,’ introduces new vr locomotion technique


during the amd capsaicin and cream event at gdc, survios revealed its next game, "sprint vector," and a new locomotion technique to go with it.






survios announces ‘sprint vector,’ introduces new vr locomotion technique


raw datacreator survios revealed its next title, sprint vector, during the amd capsaicin and cream event at gdc. sprint vector is a first-person vr head-to-head race on “interdimensional courses” (whatever that means) that are meant to “challenge you both mentally and physically.” you’ll scale “skyscraper-height” walls and dive off of giant towers while approaching 300mph. that sounds like a recipe for a motion sickness-induced disaster, but survios said that its fluid locomotion system makes it all possible.locomotion in vr is a big problem that many developers are trying to solve. if implemented poorly, movement systems in virtual reality games can induce nausea and dizziness, commonly referred to as vr sickness or motion sickness. the standard thumbstick movement that we’ve enjoyed on c






survios announces ‘sprint vector,’ introduces new vr locomotion technique


raw data creator survios revealed its next title, sprint vector, during the amd capsaicin and cream event at gdc. sprint vector is a first-person vr head-to-head race on “interdimensional courses” (whatever that means) that are meant to “challenge you both mentally and physically.” you’ll scale “skyscraper-height” walls and dive off of giant towers while approaching 300mph. that sounds like a recipe for a motion sickness-induced disaster, but survios said that its fluid locomotion system makes it all possible.locomotion in vr is a big problem that many developers are trying to solve. if implemented poorly, movement systems in virtual reality games can induce nausea and dizziness, commonly referred to as vr sickness or motion sickness. the standard thumbstick movement that we’ve enjoyed on






'raw data' cross-platform system is clunky, but it works: hands on


survios brought raw data to the oculus rift platform this week, but it wasn’t just a simple port. the developer rebuilt the game’s mechanics to suit the rift’s tracking capabilities, and it integrated cross-platform gameplay so rift players can join forces with vive players against the evil robots at the eden corp. facility. we took it for a spin to see what’s different on the rift version. raw data is a game that gets you moving—a lot. survios saw the capabilities of the lighthouse tracking system and decided to leverage its potential to create the first “active vr” game, and the concept paid off. people flocked to raw data when it came out, and it became the first vr game on the steam platform to exceed $1 million in sales in one month. by choosing to pursue an active vr experience with






tom's hardware's gdc 2017 highlights


there was that time that a professional wrestler bombed a vr demo we were doing. while i (seth colaner, tom’s hardware news editor) was under the hood zipping around in sprint vector, wwe superstar xavier woods showed up. the survios folks put him in a headset and put us in a race together. this was all unbeknownst to me; i knew only that i was going to race someone. the in-game characters are just avatars, so i had no clue that i was about to race a professional athlete. i did think it was curious that the crowd was suddenly so pumped up about the race. (literally no one in the crowd around the booth was cheering for me except for one survios staff member who i think was just trying to be polite.)because sprint vector is a game wherein the faster you pump your arms the faster you move, an






'raw data' cross-platform system is clunky, but it works: hands on


survios launched "raw data" on oculus rift and added cross-platform co-op support, but how easy is it to use? we discovered that it might not be as hassle-free as you'd hoped.






survios changes the rules of vr locomotion in 'sprint vector' (updated)


update, 3/1/2017, 8:22 am pst: corrected a typo in the company's name in the headline.locomotion is one of the most important topics for any vr experience. game developers have to balance the need to give players engaging ways to interact with the title while ensuring that they don't get nauseous. it's easier said than done. in the months since the oculus rift, htc vive, and other head-mounted devices (hmd) arrived on the market, developers continue to make new innovations in the way we travel in a virtual environment. i saw another of these attempts last night with survios (the team that made raw data) in its new game called sprint vector, and for the first time in quite awhile, i’m baffled as to how a studio was able to create this game without inducing motion sickness.gotta go fastas th






‘raw data’ heads to oculus with new content, cross-platform multiplayer


the next update to "raw data" will include updated characters, a new map, and a larger player base for multiplayer. thanks to the oculus touch controllers, survios is bringing its active vr first-person shooter to the rift platform.






(update: now available) 'raw data' heads to oculus with new content, cross-platf


the next update to "raw data" will include updated characters, a new map, and a larger player base for multiplayer. thanks to the oculus touch controllers, survios is bringing its active vr first-person shooter to the rift platform.






servios changes the rules of vr locomotion in 'sprint vector'


locomotion is one of the most important topics for any vr experience. game developers have to balance the need to give players engaging ways to interact with the title while ensuring that they don't get nauseous. it's easier said than done. in the months since the oculus rift, htc vive, and other head-mounted devices (hmd) arrived on the market, developers continue to make new innovations in the way we travel in a virtual environment. i saw another of these attempts last night with survios (the team that made raw data) in its new game called sprint vector, and for the first time in quite awhile, i’m baffled as to how a studio was able to create this game without inducing motion sickness.gotta go fastas the game’s name suggests, you will be sprinting a majority of the time in sprint vector,