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Latest headline news from Kotaku with momentary update to provide the online news, world news, sports news, family news, health news, video news, national news, food news and politics news from Kotaku.



square enix's next jrpg aims to fix i am setsuna's flaws

lost sphear, the next game from square enix’s tokyo rpg factory, looks to improve upon its predecessor in several ways. the combat system is more complicated. the enemies are more challenging. and—hope you’re sitting down for this one—there are inns.this is the second role-playing game in a series that square is calling ‘project setsuna,’ following last year’s successful i am setsuna. the people behind lost sphear say they’re aiming for an early 2018 release on ps4, pc, and switch. and they say there’s a legitimate reason the name is spelled that way—it’s just a big spoiler, so they can’t talk about it yet. advertisementearlier this month at e3 in los angeles, i watched a brief demo of lost sphear alongside the game’s director, atsushi hashimoto (who also directed the last game). lost sphear resembles i am setsuna, if the soundtrack added more instruments and all of the snow melted. the premise of the game is that every object in the game’s world has its own set of memories. someone or something in lost sphear is removing those memories, causing those objects to disappear. these objects can be as small as rocks or as big as the hero’s hometown, which vanishes at the beginning of the game, sending him on his adventure.“the story focuses around the protagonist and his friends,” said hashimoto, speaking through a translator. “they awaken a power within themselves to fight against this phenomena.”like its predecessor, lost sphear is a turn-ba...





top pistol mercy will wreck your shit, but only if she has to

image credit: blizzard.mercy is overwatch’s most straightforward healer. while ana and lucio are clearly built to mix (and/or boop) it up, mercy’s got nothing but a dinky pistol and a dream. many overwatch players ridicule offense-minded “battle mercys” because they get slaughtered and they waste precious healing time. perhaps, though, people are looking at the innocent angel on overwatch’s shoulder the wrong way.animetic is an overwatch player and youtuber who mains mercy. in a recent video dedicated to headshots, she pointed out that, according to unofficial ranking site overprogress.com, she’s the best mercy in the world when it comes to headshots (she’s now number two). it’s not hard to see why. on her youtube, she darts around players and puts a kindly, caring bullet between their eyes when they get too close. while conventional wisdom says that going in a guns blazing as mercy will get the whole team killed, animetic argues that the cornerstone of a well-rounded mercy defense is an offense so fearsome that nobody wants to fuck with you. despite this, animetic insisted to me over discord that she doesn’t try to be a battle mercy. her main focus is healing, but an important part of healing is not dying horribly.“[i use my pistol] almost always in self-defense,” she explained. “even when i’m with my team, if a genji is on me, trying to fly to a teammate is not going to make the damage on me stop any sooner, but hitting him with the pistol will. ob...





japan and europe's snes classic is better

japan’s classic mini boxart is a++++just like how the actual pal/jp super nintendo looked better than the north american model, so too it is with the classic mini: super nintendo entertainment system, which like the nes mini will release in two versions.americans will be getting the one we showed you earlier today, while those in japan, europe and australia will be getting this little beauty instead:what makes the pal version particularly fun is that a number of the games included never actually came out on the snes in europe or australia: final fantasy vi wasn’t released until the playstation era, while earthbound wasn’t commercially available until its virtual console release.advertisementadvertisementand the japanese edition includes a number of games that we won’t be getting in western versions of the hardware, like fire emblem: mystery of the emblem and konami’s the legend of the mystical ninja.any americans wanting to get hold of this version of the console instead should be able to (try and) order it from retailers like amazon uk; the usual hardware import problems like power adapters don’t really apply when the snes classic mini runs on usb.





oh bother

piotr forkasiewicz is an artist from poland who specialises in the kind of aircraft illustrations you see on stuff like model kits and history magazines.it’s absolutely incredible stuff. fighters, tanks, bombers, battleships, there’s a lot of ww2 going on here. you can see more of it on piotr’s artstation page.to see the images in their native resolution, click on the “expand” button in the top-left corner.advertisementadvertisementfine art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. if you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!more fine art:the art of persona 5the art of mass effect: andromedathe art of bungie's destinythe art of the witcher 3the art of preythe art of battlefield 1the art of uncharted 4the art of blizzard's heroes of the stormthe art of horizon: zero dawn





a story in four photos

[image: nintendo]platinum games developer hideki kamiya recently tried to get a nintendo switch. he documented the experience in four photos. as kotakupreviously reported, it’s not easy getting a switch in japan! things have been so difficult that nintendo apologized. advertisementwe have no idea if kamiya has another switch (or if there’s one at platinum’s office), but yesterday he posted this photo to instagram. the image shows the rules for buying a switch at the bic camera in kawasaki. this is actually for a raffle for the chance to buy a switch, which is typical for popular items that are in short supply. people have to line up for this opportunity, and it’s not certain they’ll win the chance to purchase.advertisementadvertisement“to tell the truth,” kamiya wrote, “i went to this sort of place today...” “and i got this sort of thing put on...” the pink wrist band reads “today only” and has the number 646. this is his raffle number. if he wins, he can buy a switch. “and i passed the time at a place like this...”the results of the raffle, with the winning numbers announced. advertisementadvertisement“because of this sort of thing...”“this happened...”advertisementbetter luck next time, kamiya!kotaku east is your slice of asian internet culture, bringing you the latest talking points from japan, korea, china and beyond. tune in every morning from 4am to 8am.recommended storiespeople line up for the nintendo switch in japanfather surpris...





star fox 2 programmer is surprised and thrilled the game is finally coming out

[images: nintendo]nintendo announced that the snes classic will come with the previously-unreleased star fox 2. were you surprised? imagine how the game’s original programmer dylan cuthbert feels. he told kotaku via email that he found out with everyone else when the news broke.“it made my day,” cuthbert said. he certainly seems pleased star fox 2 is finally getting an official release, adding, “it’s bloody awesome!”advertisementduring the 1990s, q-games founder dylan cuthbert cut his teeth at nintendo, programming the first star fox, which did come out, and the sequel, which did not. a playable version of star fox 2 was shown in 1995 at the winter ces, but the finished game vanished into the ether. according to cuthbert, star fox 2 was canned because the playstation and the sega saturn had upped the bar for 3d graphics. “our older retro form of 3d just didn’t cut it anymore and nintendo didn’t want to raise comparisons,” said cuthbert. “i agree that strategically (if not emotionally) it was the correct decision. but now our older retro form of 3d is the new cool kid on the block, it’s perfect timing!”advertisementadvertisementcuthbert isn’t being brought back in to tweak any of his original programming, but he imagines that nintendo is honing it one way or another. but if he were able to improve star fox 2's programming, cuthbert has some ideas about what he could better. “it was a pretty cool engine and had a lot of features,” he said. “i





talk amongst yourselves

today’s selection of articles from kotaku’s reader run community: fire emblem echoes: shadows of valentia: the tay review • game of the week: space doggo [jet force gemini] • nintendo exclusive fan boy no more!you’re reading tay, kotaku’s community-run blog. tay is written by and for kotaku readers like you. we write about games, art, culture and everything in between. want to write with us? check out the beginner’s guide to tay and join in.advertisementyou can always stop by to say ‘hi’ on our: tay open forumadvertisementor write an article to your personal blog and tag it tay classic for feedback.follow us here.





here's another chance to save on anker's ridiculously popular robotic vacuum

eufy robovac 11, $200 with code kinja627the robovac 11 from eufy (a division of anker) is one of your favorite robotic vacuums, and in my own testing, it’s every bit as good—and far quieter—than my roomba. so if it’s been on your radar, our readers can save $20 today with promo code kinja627.i’ve been a happy roomba 770 owner for over a year now, and will continue to be until it dies, but…read more we received a ton of nominations this week for the best robotic vacuum, but now it’s time for one…read more the final price of $200 isn’t the best deal we’ve seen on this (it went down to $150 for a few glorious hours in may), but it’s still $75 less than the comparable roomba, so if it’s been on your shopping list for awhile, this is a solid chance to save.$200from amazonuse code kinja62714115 purchased by readersgizmodo media group may get a commissionbuy nowmore dealsthe most popular robotic vacuum, an affordable 4k monitor, and discounted cookware lead off…read more





it's a great time to level up a new job in final fantasy xiv

with the launch of final fantasy xiv’s stormblood expansion, tons of players are exploring the new post-level 60 content. but if you’re on the right game server, massive experience point bonuses are a great incentive to take a break from the new stuff and start a new job at level one.in the video above i level up the conjurer class from level one to six in a matter of a couple of minutes. while the video was processing i killed a few more things and got to level eight. over the weekend i took the archer job from level one to level 30, when it switches over to bard, in a matter of maybe five or six hours. that’s all thanks to experience point bonuses upwards of 400 percent.advertisementto get bonuses that high you’re going to have to be on one of square enix’s preferred or new worlds. characters created or existing on these specific worlds currently get a special “road to 60" buff that doubles their experience point gain under level 60. transferred characters will not receive the bonus. then you’ve got the armory bonus, which gives jobs lower than your main an extra 100 percent experience. this stacks with the road to 60 buff.advertisementadvertisementitems can help too, like the extra 20 percent from the helm of light . . .. . . or the 30 percent granted by the ala mhigan earrings, which were a preorder bonus for stormblood.i’m getting an additional 520 percent experience for every kill, plus bonuses for quest completion and finishing hunting journal entries ...





my life in 3,000 hours of dota 2

art by angelica alzonai started playing dota 2 when i was in college, something i wanted to do to distract me from what i thought i was supposed to do. (everyone gets a bachelor’s degree today, right?)in high school, i liked fooling around with free music composition software, building quartets and ensembles i’d print and pass out to others. i brought up the idea of being a composer to my parents. they weren’t so keen. so it was mass communications, because i was on the newspaper in high school, because a cute girl told me i wrote well. advertisementby sophomore year, having drifted far from most of my friends after leaving for college, i found refuge from my aimlessness in games—multiplayer games, specifically. first it was starcraft ii, then league of legends, and finally, dota 2. i came to dota 2 through another game, league of legends, thanks to a group of friends that jumped ship once the beta for the former started. a five-on-five game that’s one-part strategy, two-parts hero brawler, dota 2 is endlessly intricate and infinitely consuming. it’s filled with systems and mechanics that all intersect in weird ways, a mish-mash of genres and design concepts that reflect its inception as a mod for warcraft iii.advertisementgetting lost in these games gave me a sense of purpose and belonging beyond the score-based euphoria of other games. each game i carried as bloodseeker, i was a critical member of a team, a necessary component. knowing exactly where you stand, e...





kinja roundup

deadspin russell westbrook’s mvp acceptance speech was worth the wait | the slot poll: other countrikinja!51 minutes agofiled to: morning favorites0deadspin russell westbrook’s mvp acceptance speech was worth the wait | the slot poll: other countries hate trump even more than we do | the root ‘i could kill you’: video shows off-duty ill. police officer pinning black teen to the ground | fusion how to give poor people money in order to save the world |replyleave a reply





pathfinder's upcoming video game looks like baldur's gate

pathfinder: kingmakerdungeons & dragon’s cousin, the tabletop role-playing game pathfinder, is finally primed to get its own dungeon-crawly video game. last week, pathfinder: kingmaker met its kickstarter funding goal, raising over $500,000, which will furnish the base game with add-ons.pathfinder: kingmaker, developed by owlcat games, looks a little like baldur’s gate. it’s a single-player game, but it’s still pathfinder, so players will assemble parties out of tag-alongs and strangers, each of which have their own motivations. it takes place in the pathfinder universe’s stolen lands, contested territory where players have to stake out a kingdom by fighting monsters and other colonists, and also negotiate their way into allies’ graces. most exciting to me is the fact that players can choose their morality—hero, villain or something in between.advertisementwriter chris avellone, who worked on fallout 2, baldur’s gate, pillars of eternity and planescape: torment is doing narrative design for pathfinder: kingmaker. pathfinder already has a game by obsidian, but it’s more of a card game than a dungeon-crawler. this one will use pathfinder’s system. here’s the new pathfinder game’s trailer:pathfinder: kingmaker will release summer, 2018.





here's july's xbox live games with gold lineup

there’s a range of games in july’s xbox live games with gold lineup, from the adorable grow up to the gritty kane & lynch 2. as ever, these games are only “free” if you have an active xbox live subscription.july’s games with gold are:xbox onegrow up (july 1-30)runbow (july 16-august 15)xbox 360 (compatible with xbox one)kane & lynch 2 (july 1-15)lego pirates of the caribbean: the video game (july 16-31)





a story in four photos

[image: nintendo]platinum games developer hideki kamiya recently tried to get a nintendo switch. he documented the experience in four photos. as kotakupreviously reported, it’s not easy getting a switch in japan! things have been so difficult that nintendo apologized. advertisementwe have no idea if kamiya has another switch (or if there’s one at platinum’s office), but yesterday he posted this photo to instagram. the image shows the rules for buying a switch at the bic camera in kawasaki. this is actually for a raffle for the chance to buy a switch, which is typical for popular items that are in short supply. people have to line up for this opportunity, and it’s not certain they’ll win the chance to purchase.advertisementadvertisement“to tell the truth,” kamiya wrote, “i went to this sort of place today...” “and i got this sort of thing put on...” the pink wrist band reads “today only” and has the number 646. this is his raffle number. if he wins, he can buy a switch. “and i passed the time at a place like this...”the results of the raffle, with the winning numbers announced. advertisementadvertisement“because of this sort of thing...”“this happened...”advertisementbetter luck next time, kamiya!kotaku east is your slice of asian internet culture, bringing you the latest talking points from japan, korea, china and beyond. tune in every morning from 4am to 8am.recommended storiespeople line up for the nintendo switch in japanfather surpris...





fidget spinners make for some good anime shit

gif [gif: yotube]you just thought fidget spinners were a way to help with nervous energy? nope!animator naoki yoshibe (aka yotube on twitter) recently bought a fidget spinner and created an awesome gif with it. here’s a quick clip that shows how the gif was created. looks like he bought another one. follow yotube for more cool gifs and photos. kotaku east is your slice of asian internet culture, bringing you the latest talking points from japan, korea, china and beyond. tune in every morning from 4am to 8am.





star fox 2 programmer is surprised and thrilled the game is finally coming out

[images: nintendo]nintendo announced that the snes classic will come with the previously-unreleased star fox 2. were you surprised? imagine how the game’s original programmer dylan cuthbert feels. he told kotaku via email that he found out with everyone else when the news broke.“it made my day,” cuthbert said. he certainly seems pleased star fox 2 is finally getting an official release, adding, “it’s bloody awesome!”advertisementduring the 1990s, q-games founder dylan cuthbert cut his teeth at nintendo, programming the first star fox, which did come out, and the sequel, which did not. a playable version of star fox 2 was shown in 1995 at the winter ces, but the finished game vanished into the ether. according to cuthbert, star fox 2 was canned because the playstation and the sega saturn had upped the bar for 3d graphics. “our older retro form of 3d just didn’t cut it anymore and nintendo didn’t want to raise comparisons,” said cuthbert. “i agree that strategically (if not emotionally) it was the correct decision. but now our older retro form of 3d is the new cool kid on the block, it’s perfect timing!”advertisementadvertisementcuthbert isn’t being brought back in to tweak any of his original programming, but he imagines that nintendo is honing it one way or another. but if he were able to improve star fox 2's programming, cuthbert has some ideas about what he could better. “it was a pretty cool engine and had a lot of features,” he said. “i





it's a great time to level up a new job in final fantasy xiv

with the launch of final fantasy xiv’s stormblood expansion, tons of players are exploring the new post-level 60 content. but if you’re on the right game server, massive experience point bonuses are a great incentive to take a break from the new stuff and start a new job at level one.in the video above i level up the conjurer class from level one to six in a matter of a couple of minutes. while the video was processing i killed a few more things and got to level eight. over the weekend i took the archer job from level one to level 30, when it switches over to bard, in a matter of maybe five or six hours. that’s all thanks to experience point bonuses upwards of 400 percent.advertisementto get bonuses that high you’re going to have to be on one of square enix’s preferred or new worlds. characters created or existing on these specific worlds currently get a special “road to 60" buff that doubles their experience point gain under level 60. transferred characters will not receive the bonus. then you’ve got the armory bonus, which gives jobs lower than your main an extra 100 percent experience. this stacks with the road to 60 buff.advertisementadvertisementitems can help too, like the extra 20 percent from the helm of light . . .. . . or the 30 percent granted by the ala mhigan earrings, which were a preorder bonus for stormblood.i’m getting an additional 520 percent experience for every kill, plus bonuses for quest completion and finishing hunting journal entries ...





star fox 2 programmer is surprised and thrilled the game is finally coming out

[images: nintendo]nintendo announced that the snes classic will come with the previously unreleased star fox 2. think you were surprised? imagine how the game’s original programmer dylan cuthbert feels. he told kotaku via email that he found out with everyone else when the news broke.“it made my day,” he said. cuthbert certainly seems pleased star fox 2 is finally getting an official release, adding, “it’s bloody awesome!”advertisementduring the 1990s, q-games founder dylan cuthbert cut his teeth at nintendo, programming the first star fox, which did come out, and the sequel, which did not. a playable version of star fox 2 was shown in 1995 at the winter ces, but the finished game vanished into the ether. according to cuthbert, star fox 2 was canned because the playstation and the sega saturn had upped the bar for 3d graphics. “our older retro form of 3d just didn’t cut it anymore and nintendo didn’t want to raise comparisons,” said cuthbert. “i agree that strategically (if not emotionally) it was the correct decision. but now our older retro form of 3d is the new cool kid on the block, it’s perfect timing!”advertisementadvertisementcuthbert isn’t being brought back in to tweak any of his original programming, but he imagines that nintendo is honing it in one way or another. but if he were able to improve star fox 2's programming, cuthbert has some ideas about what he could better. “it was a pretty cool engine and had a lot of features,” he sa...





kotaku

track: ladies and gentlemen we are floating in space (live) | artist: spiritualized | album: ladies and gentlemen we are floating in spacekotaku soundtrack is a selection of the stuff we’re listening to at the moment.





talk amongst yourselves

today’s selection of articles from kotaku’s reader run community: fire emblem echoes: shadows of valentia: the tay review • game of the week: space doggo [jet force gemini] • nintendo exclusive fan boy no more!you’re reading tay, kotaku’s community-run blog. tay is written by and for kotaku readers like you. we write about games, art, culture and everything in between. want to write with us? check out the beginner’s guide to tay and join in.advertisementyou can always stop by to say ‘hi’ on our: tay open forumadvertisementor write an article to your personal blog and tag it tay classic for feedback.follow us here.